| MattPerrin |
Cleveland, Ohio |
A storybook adventure game fir my sons... Or a post-apoc sim... Or both...? |
| ForgedPixels |
some apartment in Montreal |
I've had a turned-based RPG combat system rattling around in my head for awhile now, so I'm taking this opportunity to get it from brain to paper to d[...] |
| Hectate |
Kentucky |
A decision to be made in the future... |
| Aaron Chapin |
Philly |
Something in HTML5 |
| Pete Vellucci, We Should Collaborate |
Syracuse |
A simple, (hopefully) multiplayer, iOS game.
Intended to be:
-turn-based
-incorporate board game like elements
-communicate rules through a simp[...] |
| Jacob White (Jacic, @IamJacic) |
Wisconsin |
I have no idea what I'll make, but I expect to fix that soon. |
| Michael Cook |
London, UK |
I'll be making a point-and-click adventure game while beefing up my APACE Java library for point-and-clickers at the same time. Hooray! |
| Graham |
Sheffield |
Urban Fantasy MUD over HTML5 websockets |
| Rik Eberhardt |
Singapore-MIT GAMBIT Game Lab |
Tentative title: "Fuck you, cat"
It's a mobile game about my cat. He wants your attention. Give it to him.
(Later DLC will include your cat. Not[...] |
| Roan Contreras |
Philippines |
I'm an indie game developer. Also a college student studying AB Multimedia Arts. |
| Troy Morrissey |
Toronto |
Solo, Game Maker viking RPG game. |
| Billy Nugz |
Toronto |
Tetris meets fruit ninja...maybe |
| Emilio Monge |
San José, Costa Rica |
Game:
I'm thinking of creating a simple platformer trying to make it fun with a simple mechanic, but its not going to be very elaborate since I'm nea[...] |
| Nick Smith |
Australia |
No clue. |
| David S Gallant |
Toronto |
A top-down graphic adventure set during the War of 1812. |
| kr1stov |
Hamburg |
Actually no clear vision for the upcoming game I will be making. Looking forward to being surprised by myself :) |
| Urustar |
Genova - Italia |
I guess we will pass three weeks arguing on what to do. Then, god help us. |
| Adam Blinkinsop |
Seattle, WA |
Developer / musician / gamer, thinking about building a roguelike. |
| crazyneo |
Pittsburgh, PA |
never ending game with silly simple power ups. PC game made in unity3d. will try to port it to Android. |
| Zihni Babuz |
ankara/turkey |
Unity3d,c#,java,xna |
| Conrad Haupt and the awesome people |
Johannesburg, South Africa |
Something to do with bunnies, robots and an evil guy in a lab coat.... O_0 |
| Owen Raccuglia |
Boston, MA |
I don't know yet! |
| Grungi Ankhfire |
Wavre, Belgium |
Still planning, but probably something that will either involve exploring and/or procedural generation. |
| Adam Rademacher |
Royal Oak, MI |
A reinvention of the Text Adventure designed specifically for iOS and Android. |
| Aaron Charcoal Styles |
Melbourne, Australia |
Possibly a platformer/Tower Defence... |
| Jorge Diz |
Coruña |
Provided I find the time, I'll be making something simple: a scrolling shoot'em up or something like that. |
| Cory "cr0ybot" Hughart |
Cleveland |
Game ideas have not yet been tested and approved for public consumption. |
| George Linfield |
My shed |
I'm a writer turned game designer, and this will be my first solo game, having worked as part of a team before. I have no idea what I'm making either?[...] |
| Murray Lorden |
Collingwood, Melbourne |
"The Likeable Account". "The Happy Undertaker." "Death of a Taxman." "Castle of Shadows." To many ideas, too little time.
MUZBOZ is Murray Lord[...] |
| Jim L |
Savtown GA |
An FPS involving shooting in the first-person. |
| Anthony Hart-Jones |
Milton Keynes |
Freelance writer / designer. I have the month free, so I think I'll experiment with UDK and see what I end up with... |
| Eli |
Central Israel |
Probably a game about having too many responsibilities and taking on extra commitments because woah that looks so cool. |
| Sam Jermy |
Norwich |
Hi,
I have no idea what game I'll be making yet. I'll be discussing on my twitter @SamJermy87 as to what I should try do and my decision will be on[...] |
| Bill's House |
Washington DC |
City-Building Game of some kind! Planning to go Unity-based. |
| Rahat Ahmed, Kyle Kemp, Raymond Hammarling |
Texas, Wisconsin, Sweden |
A digging platformer game (probably)!
Our team is consisted of regular normal people from the three corners of the world (two of which are in the sam[...] |
| Robert Chatman |
South Bay Area |
RTS - Futuristic and on top of the XNA platform. |
| Eric Shofe |
Bartlett, Il |
Not quite sure yet...;)
|
| Patrick Davis |
Nagoya, Japan |
Haven't quite decided yet. Maybe a tower defense, maybe a strategy game. |
| test84 |
My bedroom |
An action platformer with like shops and upgrades. |
| Matt Diebolt |
Oakland, CA |
(No description) |
| ohblahitsme |
Davis, CA |
Definitely a platformer in Haxe/NME. |
| Tony Coculuzzi |
Ontario, Canada |
A simple RPG with a unique twist. |
| Greyson Richey |
Lehi, Utah, USA |
I'll be making a multiplayer 2D World of Tanks "demake" in Unity3D. |
| Adespen |
Burwood, Victoria, Australia |
Combining digital and real world locations, this game will allow wanderers to explore the fruits of the creative team's project. |
| Andrew Male |
Harrisburg, PA |
I'm the lead developer for LighthammerFX in Harrisburg, PA, and I think I might want to create a game. |
| Giovanni Colì |
Puglia - Italy |
My brain need to be stimulated to develop new games. |
| Failed Startup |
Somerville, MA |
A werewolf mermaid platformer. |
| Checkpoint Reached |
Toronto, Ontario |
Toronto based Game Developers making, oddly enough, their first game together in a couple of years. Kyle Dwyer and Bryan Winters. |
| Zoe Quinn |
San Fransisco |
Hoping to prototype this game that I've had in my brain that captures how I felt before I came out of the closet. |
| Alex Camilleri |
Breda, Netherlands |
(No description) |
| Justin Herrick |
Tampa |
This will be a game made entirely by myself and I have no real plans yet of what it will consist of or be about. Stay tuned! |
| Luke Davies |
Plymouth, UK |
Something with lunar lander controls but probably not about landing lunarly. |
| Cap_ixel |
Austin, Texas |
Dunno yet, probably a metroidvania. |
| SnyprActiv |
San Diego, CA |
In the process of dev on a topdown zombie shooter (because the market is low on them of course) and a 2D side scroll zombie shooter. |
| SerpentRose |
Toronto |
Signing up on a whim, planning a board game using cards and 1d10. |
| Mortsubite333; Recky |
Portland, OR; Reading, PA |
Roommates from Uni, outdoing our final senior project (and hopefully spending more than two nights of actual work on it). |
| Adam VM |
Oakland |
A platformer focused on escaping enemies, not murdering them. |
| Corey R. Dean |
Tallassee, Alabama |
A 3D Doom-Style game, with retro 8-bit graphics and audio. There will be a campaign as well as a level picker. The game will focus on puzzle solving, [...] |
| Paul M Walker |
Los Angeles, California |
I plan on making a quick RPG adventure with RPG Maker. Some dungeon crawling, some story telling. Fun all around. |
| HuskyHeartMedia |
HuskyHeartMedia Studios |
The HuskyHeartMedia team will be creating a farming game with RPG elements added on. Similar to Rune Factory. |
| Brad Mason |
Pittsburgh |
I'm thinking a side-scrolling beat 'em up. More than likely, I'll be using the XNA framework. |
| McFunkypants |
Canada |
Mobile Awesomeness (Android and iOS) |
| Alex Mayo |
Cincinnati, Ohio |
I have no idea. |
| @micle2000 |
Ottawa, Canada |
Who knows? Graphics ain't my speciality though, so minimal graphics. |
| gradbot |
Seattle |
A voxel based adventure game in Flash. |
| Kevin Maginnis |
Orange County, CA |
Not quite sure, first jam so probably something about peanut butter... |
| Andrew Ekeren |
Sarasota, FL |
Something simple and procedural (oxymoron?) with maybe some social network hooks if there's still time. |
| Miguel |
Miami, FL |
Answer: Most likely a top-down shooter for mobile. Hopefully with twist.
Question: What is cliché? |
| Colton Phillips |
Victoria B.C. |
Developing a Python Physics game with experimental XP programming including livestreaming and collaborative development. |
| Loki |
Derby, United Kingdom |
As I write this, no idea. I'll think of something! Will probably involve a language I haven't used before. |
| gj |
greater new york city |
(No description) |
| Grieve |
Northern Ireland |
(No description) |
| Attilio Carotenuto |
London, UK |
Not sure, probably something fast and challenging for tablet. |
| Callum Johnston |
Yorkshire |
A puzzle game set in space, with aliens. |
| Harrison |
Los Angeles |
I'm thinking bust a move meets angry birds? |
| Winterblood |
Cheshire, UK |
Either something procedural and surreal, or narrative-heavy steampunk. |
| Team Loki |
Los Angeles, CA |
A husband & wife team with a long history of making huge games, setting out now to make a small game. |
| Richard Chompff & Hayden Stroud (Gene Hunter Studios) |
Melbourne, Victoria, Australia |
Something small..... |
| Alex Androski |
Chicago |
An MMORPG... guild management simulator. You didn't think I was crazy enough to try to make an MMO in a month, did you? |
| Fool's Gold Games |
New York City |
A solo group. Most likely going to make a very not-straightforward hybrid-genre game. |
| Jason Lum |
Toronto |
I'm new to making games so my entry for NaGaDeMo will be something simple, probably revolving around a single game mechanic. Actual idea TBD! |
| Chris (Avalix) |
Guildford, UK |
Not sure at the moment, but I'm going to use this as a chance to experiment with some new tech! Probably something web based |
| hannardynamite |
Could be Southampton, or Cardiff, or Barry |
Totally unsure of what I may make yet. But will keep everyone updated! |
| OnionBlitz |
Manila, Philippines |
Dunno yet. |
| Convenient Tomato |
Macomb, Illinois |
A top-down shooter in the style of Smash TV, with a small amount of crafting thrown in for good measure. |
| UgLee Games |
West Jordan, Utah, USA |
Perhaps a tower platformer game. |
| SJML |
Washington, DC |
Playing around with stealth, asymmetric gameplay, and networking. Three things I've never done before... this may end up as a boondoggle. |
| Snow White Saga |
Michigan |
A Ren'Py Visual Novel. Prince Snow battles his wicked stepfather with the help of Princess Charm, Huntress, and Doc and the Seven Hybrids. |
| /dev/null |
Toronto, Ontario |
A continued effort from TOJam. Spitshine and polish. |
| Clickety6 |
Germany |
Don't know yet - will be my first game ever! :) |
| James Dardry |
United Kingdom |
Likely to be a very basic RPG, hopefully featuring a grotesque amount of blood. |
| Scott Moore |
Stamford, CT |
(No description) |
| Luke Davis |
Pittsburgh |
A top-down racing game featuring grapple hooks and physical interaction with the stage |
| onefifth |
Toronto, Ontario |
"Conveyor belt"-based fighting game. |
| DedHedZed |
Cardiff/Birmingham |
Multiple things, one of them being the final production of something I've been putting off FOREVER. |
| Tom Scutt |
Derbyshire, UK |
Not sure yet... |
| Katie |
My bedroom |
I'm Katie, and this will be the first game I've ever made! I was going to go with an interactive fiction game but I may use Unity :) |
| Alex O'Carroll |
Glasgow, UK |
A sandbox game of sorts |
| PraneeMcKinlay |
Wellington, New Zealand |
This one will be a solo indie project that I will try to create in between my working 50+++ hours a week @ my current day job…so I'm unsure how much[...] |
| Diana Dugas |
Harrisburg, PA |
I will be working with a diverse bunch of new game developers in the area. Who knows what we will create?? |
| David Mougey |
Ohio |
I'm David, and I've been programming for about six years now. I've written a few games, though none have found their way online yet. NaGaDeMo will m[...] |
| Will Chaffee |
Sarasota County Florida |
(No description) |
| Erik Hogan |
New Zealand |
Probably a turn based strategy |
| Andrew Thorpe |
Nottingham |
Something fun? |
| Jasmine Choinski |
Gold Coast, Australia |
Not sure yet - maybe something narrative based? |
| Tim Fuchs |
Germany |
Maybe a mining game with an underwater theme |
| Kevin |
Germany |
(No description) |
| P' |
Parts Unknown |
Solo group, I might end up making a casual game. |
| Ian Lofgren |
Cleveland, OH |
I'm thinking about an action RPG. |
| Dead Pixel Games |
Brazil |
Overriding my previous entry (7Soul) now as a team.
Will make a game based on whatever videogamena.me tells us to do. He is the only and one true god[...] |
| Shooting at Stars |
Melbourne, Australia |
Side-scrolling 2.5d platformer. Aiming to make something fun, first and foremost, with the desire to include a compelling environmental theme. |
| Big Bunch Studios |
Netherlands |
Backyard Brawl will be a third person, multiplayer, chaos of a brawl.
Pick up weapons on the field, throw them in the BBQ for extra damage and hit yo[...] |
| Andrew D. |
Orlando |
Ready to actually complete a game for once, thinking a platformer |
| Spencer Green |
The suburbs of [region withheld] |
Probably a 2D parkour platformer, loosely inspired by Mirror's Edge. I've had a buggy, unfinished prototype for a while, and it's time to make it a f[...] |
| SladeJT |
Pennsylvania, USA |
An interactive story. Not quite sure of the plot as of this moment. |
| Ari Levi |
Melbourne |
I am a solo game developer. I have worked in the industry as a designer and artist. I Still don't know what sort of game |
| Benedict Balzer |
Herne, Germany |
I will be making a top-down shooter thingy - or something similar... |
| Karen Dransfield |
Auckland, New Zealand |
A card game or possibly a series of card games for children about creatures. I'm thinking about a frogs theme first, and some other themes if I get it[...] |
| Coderdojo Athlone |
Westmeath, Ireland |
TBC |
| Ansh |
Mumbai |
Will have only three weeks due to my finals, but I'm hoping to make a simple prototype of this idea I've had for the past week-- a simple physics puzz[...] |
| hbeige |
Norway |
A 3D text adventure, maybe. As in, the text wobbles in three dimensions. |
| Chris Moolenschot |
South Africa |
No idea. |
| Paul Warne - Hololabs Studio |
Montreal |
Social Impact Mobile Game |
| Icetigris |
shipping hell |
Something 3D in Unity, inspired by this foru[...] |
| Kyle Devine |
My Basement |
Asteroid Belt Battle, fly ships around in space trying to blow each other up, hope that you don't crash while trying to avoid lasers, missiles, and al[...] |
| Zach Nyne |
As close to Canada you can be without being in Canada |
I'm going to make a shmup game. That's it, the only goal is for me to finish any sort of shmup within the month. |
| Donnelle Belanger-Taylor |
New Zealand |
Lemme think... |
| PewCubed (team) |
IN SPAAACE |
A retro shooter tribute. |
| Flaise |
Philadelphia |
Haven't decided what to make yet; will probably target XNA |
| Greg Kramer |
Washington DC |
(No description) |
| Benjamin N LaDieu |
Harrisburg, PA |
Me. I have an idea, but it may be to grand for this project. I'll think of something easier. |
| Brandon |
NC |
A falling-block puzzle game with a philosophical twist. |
| ThomW |
Mechanicsburg, PA, US |
Thinking about doing a simple 2.5D shooter in the style of Scramble / Vanguard for iOS. |
| Jeremy Stark, Haakon AstrØ, Ryan Ballou, Jostein Rove, Alex Hållenius |
Cleveland, OH |
Our team consists of most of the people on the Raze Studios team, one or two people may not be able to help out though. |
| James Kephart |
York/Harrisburg |
(No description) |
| Travis Berthelot |
United States |
I make multi-platform games so I will release a Space Game SMUP that runs on Android, J2ME, J2SE, and HTML5. |
| Colin Horgan |
New Haven, CT |
Angst, the man, and scribbles. |
| iBrent |
Utah, USA |
Mashup casual games - mixing and mashing like I know what I'm doing. |
| George Baron |
North Yorkshire, UK |
I asked a friend for some of their favourite things. I got Bubbles, Shiny things, Strawberries, Rainbows, Lightning. I will incorporate all of those..[...] |
| Dustin Sparks |
United States |
I'm hoping to build a real-time, cross platform, multiplayer 3D chess game. I've had this idea in my head for ages and am hoping to bring it to life f[...] |
| YellowBouncyBall |
Salt Lake Utah |
The Fishy tale of Wilmer and his lost pearl- A choose your own *point and click* adventure type game designed by my little brothers (Their first game[...] |
| Team Landmime |
Carlisle, Pa/Charlottetown, Pe |
Team Landmime is the combined forces of Liz Landis, aka Landestroyer and Chris Colella, aka Christermime. |
| Kimberly Unger |
United States |
Puzzle game, probably flow style! |
| Fredric Doddridge |
Northern Utah County |
(No description) |
| Leroy Simpson |
Atlantis |
Novice game maker, made one bad platformer. |
| Mario Halkyer |
My Home |
Not sure yet! |
| Greg Squire |
American Fork, Utah |
2D horizontal side scrolling shooter set inside the human body |
| Oliver Coombs |
A basement on Vancouver Island |
I created a basic isometric-y looking block displaying routine one evening last week. Initially I thought it was fun but pointless. After showing the [...] |
| Sionco |
Bilbao, Spaon |
No clue.
Either a tile based game for Android or a simple F1 Management game. |
| Mocuto and Co. |
Cincinnati, Ohio |
A hack and slash platform-based game, with mission styled levels, experience, and much more (okay maybe not much). |
| Rex Mundane |
Baltimore-ish |
(No description) |
| Dustin Heffron |
York, PA |
I'm thinking small mobile game... |
| Scott Stephan |
Los Angeles |
(No description) |
| Nathan Middleton |
Liverpool UK |
game entirely about crafting (item crafting not mine crafting) |
| Derrick Miller |
Aurora |
Making a small overhead shooter in flash with every aspect (code, art, sounds, music, etc) made solo. |
| Terry Brashaw, Kevin Wilson |
New Jersey |
FPS game developed in C#/XNA. Gameplay yet to be decided upon. |
| David Robinson |
San Francisco |
Roguelike Inspired Dungeon Crawler, Accessible to Wider Audiences |
| Fahmi and Friends |
Wellington, New Zealand |
(No description) |
| Murray Smith |
New Zealand |
Not sure yet, I have three idea.
Will be using my own game engine that I have been developing for the last six months |
| Team Wombat Cannon |
Earth |
Vertical scrolling shooter in the spirit of 1943, DoDonPachi, Ikaruga, and so forth. |
| Nabs |
Various bits of England |
NaGaDeMo with Ant, Bob and Sam - Nabs. We will probably be making a platformer with a twist but anything could happen! |
| Kyle Rodgers |
Sheffield, UK |
A platform game with RPG elements or something, I dunno. |
| VideoJames |
Auckland |
My chosen project is an experiment themed around the saying “too many cooks spoil the broth”. I’ve started a thread on GPForums, asking each pos[...] |
| TrickyDude |
My Room |
I've always wished to create a text based adventure game using the technology of Javascript and HTML5 |
| Boopesh |
My Room |
I am thinking of a brick breaker game and balloon shooter game |
| Nick R. |
My Bedroom. |
Platformer |
| Team WHY |
Sydney, Australia |
I don't know what I want to do, but why not stress about doing it this month? |
| Lucas |
Melbourne, Australia |
2D Puzzle Game |
| Michael Hansen |
Brooklyn, NY |
Something for the iPad |
| Chris Rider |
Los Angeles |
I've been wanting to spec out a mobile puzzle game about a robot trying to escape a series of junkyards, picking up spare parts along the way. Not sur[...] |
| Krues8dr |
Charlottesville, VA |
Experimenting with roguelikes! |
| BeaKat |
London (UK) |
I'm going to make a chasing game, it's going to be FUN! :D |
| MrKsaurus |
the bog |
(No description) |
| Slydog@KodeSource |
Sault, ON, Canada |
I need a break from my current game! This should be a great distraction and motivator.
Not sure exactly what I'll do, or if it's in 2D or 3D. I[...] |
| Marlon + Jon |
London, UK |
Some sort of badass platform shooter maybe. |
| Oscar House |
Northern Finland |
Will probably make some simple 2D game. |
| Jeremy Bridon |
United States |
A simple space-defense game |
| SDC |
New Zealand |
Not sure... (Probably a Turn-based RPG) |
| RuthEll |
Melbourne, Australia |
Can you reunite two brothers, teach a baby dragon to fly, get pirates to behave themselves, and be back in bed before morning? Neither can I, so I hop[...] |
| Tom Smith |
Near London |
I'm not quite sure what game I'm going to make yet! We'll see! I sure hope I can change this text later on! |
| Team Pirate |
Vancouver/Nashville |
3D space-shooter in Unity...we hope. |
| TomIrony |
Montreal |
I have an idea for a persistent board game in mind; a board game that changes the more it's played! |
| George S. Blott |
Canada |
A Board Game:
Not sure what exactly, a card based auction game with varied victory conditions. May have a co-op bent to it.
I will be making this[...] |
| Lachlan McInnes |
Boulder, CO |
Either an expanded version of my Ludum Dare game, or something else that strikes my fancy. |
| Kristoffe Zehr |
Chicago |
It's a game about a time travelling secret agent. The time travel mechanic is based off of the time machines from Primer (explained here: http://en.wi[...] |
| Mark |
New York |
Episodic Game, episode I, the time portal |
| Spacey Hopper |
London(ish) |
a 'gentle objective' game for younger children. Focus on fun, making shapes, helping others. For adults to install on iPads for their kids. Strong 'cu[...] |
| Mike Drysdale |
On the road (vacation) |
I've wanted to do a deck-builder (type of card game) for quite some time now, so I'll be working on one of those. |
| Scott McIntosh |
United Kingdom |
I'll be using RPG Maker VX Ace to hopefully complete an RPG (no surprises there). |
| Project Itzkeria |
Varna, Bulgaria |
A sequel to my RPG "Tales of Itzkeria" |
| Scinaya |
Finland |
Small prequel game to begin my three part planned story "The Siren" out. Game will be built in RPG Maker VX Ace, but does not contain RPG battles. The[...] |
| Linkinfigure9 |
Louisiana |
Thinking about making an RPG, no clue to anything else. |
| zacaj |
NY |
Continuation of #7dfps or a strategy rpg |
| Brandon S. |
Ft. Hood, TX |
I'll be making a fantasy/action game using RPG Maker VX Ace. |
| Project Freelance |
Ohio |
I'll will be using RPG Maker VX Ace, and the default sprites and music. I'll let them come up and tell some type of story. |
| NSH |
Arlington, VA |
Simple space conquest strategy game using HTML5, AJAX, and a Python/SQL backend. |
| Keith Nieves |
Philadelphia |
2.5D puzzle based games played on a 3x3 grid. ".node" has 3 different game modes (Arcade-Sequence-Puzzle) to maximize replayability. With funky beats [...] |
| Robin Feaster |
CA, USA |
Just a small RPG that follows around a little demon trying to make her way in the world. |
| dragons_fire |
My Bedroom/Grounded Cafe (depending on the time of day) |
You don’t have to be good to save the world. You just need the right motivation.
There is no such thing as Monsters.
Or rather, there was no s[...] |
| Brad Kurtz |
Dallas |
Have an idea for a procedural platformer... |
| Marshall Conover |
my apartment |
2-d platformer to introduce self to python libraries. May or may not be pony-based. |
| Wesley Joubert |
Computer, where else? |
I'm making an RPG Game where players will have many choices, so it will be more fun for them. I am working by myself. |
| Team Name |
Connecticut |
Top-down Zelda type game. Team is a bunch of friends who at one point or another went to the same high school. |
| Natumia Dormin |
Michigan |
Planning on building my game using Enterbrain's RPG Maker VX Ace. Seeya all throughout the month! |
| Lew |
Lanaudière, QC |
Not too sure... guess I'll have to come up with something awesome. ;) |
| Joshua Smyth |
Auckland, New Zealand |
A first person roguelike |
| Gearsmith |
Our houses |
A game that you can play by dudes that use computers |
| Sidharth Juyal |
Under the burning sun |
I'll be working on some platformer, either of iOS or try in WebGL. |
| Graeme Borland, Amy Gerardy |
Winnipeg, Canada |
Some kind of Unity project, Graeme (@graebor) will be mostly programming and Amy (@amimja) will be mostly doing art |
| Milo |
Hawai'i |
Basic Shoot-em-up game with some RPG elements. |
| Matt & Sarah Rudder |
Bellingham, WA |
Not entirely set on a game as of yet. Mostly using this as an excuse to get something running using my own tech. Seeing as this will be entirely in my[...] |
| CakeNCode |
California |
CakeNCode is a two-person design and development team based in California. |
| DoctorMikeReddy |
Old South Wales |
Mess with your brain, multi-sensory mayhem! |
| VideoWizard |
Sunshine State, where dreams and old people go to die |
Thinking of making a short RPG. |
| Mythx - Isaac Nordlund + Terance Osterander |
Orem, Utah |
We are making a letter drop/word game. |
| Reese Holland |
SoCal |
Something with Stencyl. |
| JoelLauener |
My little place in Switzerland |
Some kind of endless shooter with RPG elements! |
| Popoko |
Seattle |
Side-scrolling platformer involving radioactive sheep |
| Abbey S |
Greater Vancouver |
A brief, darkly humorous Metroidvania. |
| Never Working |
Anytime, everywhere |
Never Working is a small team of 2. Who have no clue what they're going to do. But will endeavour to do so. |
| SiestaSoft |
Uvalde, Texas |
I'm thinking a platformer in C#/XNA. |
| zabsv |
Uppsala, Sweden |
Simple top view kill or be killed tank game. Or something completely different. |
| Littlenorwegians |
Norway |
Sounds of Horror. An audio horror game experience. A game that uses only sound. |
| The_Mormegil |
Pordenone |
A quick French cards game. |
| Vinny |
Massachusetts |
TBD |
| Sam Atkins |
Norwich, UK |
I'll probably be working on several games. Hopefully one or two should be interesting! |
| Ryan |
New Jersey, USA |
No idea, really. Probably something very simple. |
| Joash Chee |
Singapore |
A rogue-like game utilizing cards for encounters. |
| James W |
Mountain View, CA |
(No description) |
| SusanTheCat |
Fredericton, Canada |
I don't know since I just found out about this. I'll look at my list of unfinished projects. It will likely end up being a Ren'Py game cuz I like t[...] |
| ico170 |
Mostar |
a random maze rpg text based game in c++ console. |
| Dimitar Iliev & Pavlin Angelov & Anna Milenkova |
Sofia, Bulgaria |
We're going for three separate FlashPunk games. If the schedule get delayed will move to a lesser number. Genre will be determined at first meeting. |
| Ashlyn Sparrow |
Farrel, PA |
A small action adventure game using Unity3d! |
| Leeman Kessler |
Toronto, Ontario |
(No description) |
| Robinson Duffy |
Fairbanks, Alaska |
A gravity/puzzle game |
| Close Enough Racing |
Ottawa/Waterloo, Ontario, Canada |
Basic racing game framework with map editor and simple engine. Probably won't get as far as physics in June, but work in progress! |
| TestZero |
California |
Roguelike platformer with Biblical themes. |
| Steamgirl |
UK |
I'll probably be making some kind of girly-ish game, most likely by myself. But feel free to get in touch if you want to work together. |
| Nushio |
Mexico |
A trading card game, probably a webgame but might instead make it Linux/Mac/Windows/Android |
| Dave LeCompte |
The Wilds of Western Washington State |
I intend to have a small (SMALL!) RPG playable. Targeting Android and HTML via PlayN. |
| Elizabeth |
SF Bay Area |
(No description) |
| Nordic Force |
Finland |
A small game project focusing on creating a complete game with a small development team within the deadline of one month. Using XNA or HTML5. Team co[...] |
| Chris Oltyan |
Denver, Colorado |
Zombie Co-Op simulation, where there can only be 1 winner. Simulation is to tell who you can trust in a zombie apocalypse situation. |
| Matt Nixon |
Home in the country |
Bust-A-Move with some interesting twists. |
| theRayDog |
Montreal, QC |
Working on a sidescrolling shooter (along r-type lines) that combines mechanics from classic helicopter-style flash games. |
| Xamusel |
Stanwood |
Shards of Life is an RPG made in RPG Maker VXAce, set in a High Fantasy world with plenty of action in the mix, mainly limited to the battlefield. Th[...] |
| Daniel 'sRc' Cheney |
SLC, UT |
Cross-platform networked Shogi (Japanese chess) phone game. And if time allows also a text adventure game. |
| fidgetwidget |
Victoria BC Canada |
whimsical sci-fi strategy game |
| Caleb Jares |
Oregon |
(No description) |
| JH |
Central Coast, Calif. |
Going to try and put together a working board game design. |
| Matthew Stenquist |
Los Angeles |
ICARUS 1 is a free space game where players can fly around a giant space canvas populated with many interesting planets and celestial wonders. |
| Jason Hamilton |
San Francisco, CA |
Some kind of action-y beat-em-up in Flash. Design incoming. :) |
| Steven Mackenzie |
Inverness, Scotland |
A small adventure game built in AGS... |
| Stepharuka |
BoCo |
I'm designing a Flash tower defense game where the “towers” are dragon characters who will attack enemies with abilities that can be upgraded as t[...] |
| Scott Jon Siegel |
San Francisco |
"The Lies we Tell Each Other"
It's like Jenga but with people's feelings. Non-digital card game. |
| Kirby |
Orlando |
I'm thinking of some sort of isometric point-and-click action-adventure RPG mashup. Probably in Unity. Good luck to all! |
| mort8088 |
Southampton, UK |
A top down twin stick shooter style game for PC, theme is TBD |
| Tom |
New Jersey |
I'm open to new ideas, but I always want to be creative in the game design mechanics |
| Abe Stein |
Singapore-MIT GAMBIT Game Lab |
A digital game about being an MLB umpire |
| Kat Lynne |
Pittsburgh, PA |
(No description) |
| Claire Blackshaw |
Portsmouth, UK |
"AI Lego": Game where you set the behaviour blocks or values used in an AI then pit it against other authored AI creations |
| Dinosaur Bear ATTACK!!! |
Boston, MA, USA |
Courtney Stanton and Darius Kazemi, killin' it gay club bouncer style! (The game is about a gay club bouncer. See what we did there.) |
| Raul Hernandez |
Salamanca, Spain |
Mouse controled puzzle game, with ponies? Maybe :D |
| Grant |
NYC |
I'm a game designer, just recently graduated from NYU and am looking for interesting/experimental games to work on. |
| Oz |
Dundee, UK |
A board game, restarting the work done at the 2011 Global Game Jam in order to make a complete game rather than a prototype. |
| Chelsea & Bean |
San Francisco |
We like making games about love, so it will probably have something to do with that. Or at the very least hearts. (Team Heart Forever |
| Pricklish |
my apartment |
It will be a visual novel made with renpy. |
| Kannon |
Lincoln, NE |
Something top-down in Unity3d |
| Spartan Build Team |
At the Academy |
Small studio working to grow :) |
| Alex |
New Jersey |
A text-based adventure game in lua. |
| Alekzander Williams |
Hertfordshire, EN |
In this retro style hack n' slash, live an epic tale to resurrect a fallen oracle, in which four brave heroes will stand together to massacre hordes o[...] |
| Allen Schmidt |
Fredericksburg, VA |
I've been off and on developing games for a long time. I finished Ludum Dare 23, and now I'm ready to make another game. |
| nathris |
Victoria, BC |
Freestyle space action-arcade/exploration game. Maybe some RPG elements. |
| Paul Livesey |
Manchester, UK |
Not sure yet... |
| Taleswright |
Fantasy World of Gardia |
I am an amateur programmer and pixel artist and I will be making some sort of story heavy adventure rpg. |
| BoxerBomb |
Ohio |
A Quick RPG Game |
| Shana |
bedroom |
Multiplayer dungeon crawler with procedurally generated terrains and/or mobs |
| Rama Gusti |
Indonesia |
Short Rpg Game. |
| Alec Thomson |
Boston |
Puzzle game with roller derbys and monsters. |
| Mink |
Louisiana, US |
Trying to make a short visual novel about a young barbarian woman who goes to rescue a princess. |
| sonnet009 |
Ishioka City, Japan |
A visual novel set in a fantasy world. |
| Andy Keener |
Seattle, WA |
A card game where two people fight as hard as they can to beat the other |
| Andrew Wooldridge |
Bay Area, California |
HTML5-based simple RPG |
| Sempai |
Wavre, Belgium |
A Gain Ground Like (in 3D) |
| Andrew Cox |
United States |
I'm hoping to make a compelling iOS game that involves chaos and spaceships and a futuristic delivery boy. Not necessarily in that order. Now let's ge[...] |
| Project Blue |
North America (distributed) |
Our initial plan is a Metroidvania-style game |
| Omoi |
Yorkshire, UK |
The team is just me! Jo, a software engineer who's going to have a learn a whole lot pretty quickly.
I'm hoping to make a simple but fairly polishe[...] |
| Yousuf Tafhim |
Karachi, Pakistan |
shapes falling with different colors and catch them in their prescribed boxes |
| Colin Avrech |
Kirkland, WA |
Will make a game. A game to me means an interactive computer program that makes a player think creatively to solve obstacles as well as make them happ[...] |
| yufang97 |
Sydney, NSW, in my room :D |
I'm thinking of making a game that has a 'loose' plotline, organised in 'arcs' not unlike shonen manga. It will be a fantasy setting. |
| Brennan Hatton Games |
Wollongong |
A physics puzzle game for IOS |
| Alexander Hållenius |
Ireland, Dublin |
Creating a small game which is kind of like "Dwarf Fortress" seen from the side. So it's a Platformer where you collect resources and survive with a b[...] |
| Art Gabriel |
MunozNEPhilippines |
Multiplayer games/apps - mostly pilipino traditional / culture games :) |
| Mike Nowak |
Queretaro, Mexico |
TBD |
| Claudia Doppioslash |
Milton Keynes |
It's easier done than said. |
| sharkbird |
Minneapolis, MN |
I am making on an interactive generative music game. |
| Hermbot |
Wisconsin |
An arena-based roguelike. |
| Birdcage Games |
McLean, VA |
Cannon Planet is a simple action game. Andrew Eiche and Christopher Wood are Birdcage Games. |
| Ookami Studios |
Maple Valley, WA. |
This is a story that takes place near the end of my trilogy of games I planed. The answering of some questions, and the discovery of a new world. |
| Seeaka |
The Internet. |
An RPG, hopefully. |
| Kapil Kaisare |
Pune, MH, India |
A very, very simple 2d space shooter. This is my first try, after all! |
| Johan Paz |
Madrid. Spain |
A new, from scratch, interactive fiction. |
| Tautology Labs |
Las Vegas, NV |
Something very similar to the classic Descent, but with some hopefully interesting twists. |
| Nick |
Redmond, WA |
I'm going to try to throw together something. Considering an RPG or roguelike in HTML5. Not sure I'll have the time, but here's to hoping. :) |
| Jonic Linley |
London, UK |
A game playable on a desktop by multiple players using their smartphones as controllers.
What do you mean what is the game about. |
| Przemek Krowiński |
Cracow, Poland |
I plan to write a game engine in HTML5 and then use it to create a platform game. |
| Lisa Douglass |
Silicon Valley, CA |
My FIRST GAME EVER: Killer whales tossing a fish back and forth. Who can keep it in the air the longest?! |
| Darius Ouderkirk |
Salt Lake City |
Noir RPG where all conflicts are conversations. Debate your way in and out of secret corporate research labs and shady government installations. |
| Matías Biato |
Buenos Aires, Argentina |
An interactive fiction game about giant robots. :) |
| Kent Quirk, Sarah Kuehnle |
San Francisco |
NaGa Doggie! Some sort of platformer based on small dogs. |
| Hesufo |
Santiago, Chile |
An Etrian Odyssey-inspired dungeon crawler made with RPG Maker VX Ace! |
| Chris Newswanger |
Lancaster PA |
A 4 chapter old school RPG using RPG Maker VX Ace. It may a little ambitious, but I'll work my hardest to get it done! |
| Team Alderaan |
Somerville, MA |
I have no idea yet. I'll figure it out on Monday. |
| President Gigantor |
Bay Area, CA |
I'm planning on a simple dungeon, tactics based RPG. |
| Dirt and Grass |
The Internet |
G+ Group making a 2D platform. There will likely be tomfoolery. |
| Sergio Gonzalez |
Wellington, New Zealand |
I am going to make a clone of the classic Atari game Tempest with a modern cyber-something art approach. |
| Srinivas J |
India |
Chess like, sudoku like and other like like ... |
| Cyprene |
Irvine, California |
That RPG in RPGMaker VX that I've been fiddling with for over a year now, about a guy in ancient Japan who fights demons. |
| Will Coon |
Nomadic |
To start with, a game about killing robots with an electrified ricocheting top and a game about being hunted and killed by terrible specters. |
| Darken |
Canada |
finishing up an existential RPG |
| Mathieu Comeau, James Kenny, Carole Chan |
Sudbury/Toronto |
We're making a 2D top-down action-adventure game. The player controls a cockroach and must navigate through a series of underground mazes in a post-ap[...] |
| Eric Spain |
Perth, Australia |
I'm making a god-sim based on the populous series, similar to populous 3, but more open. |
| Cranial Acid |
San Antonio |
iOS & Android |
| Hayden McCraw |
United States |
I'll likely be making a 2D platformer-shooter, modelled after Team Fortress 2. |
| Antonio Aiello |
San Francisco |
I'm frequently at Game Jams and have had great success at them in the past! Looking to join serious teams and get good work done. |
| Adam Masinter |
San Antonio tx |
puzzle adventure game based on N-dimensional symmetry |
| Bruno Garcia |
San Francisco |
This month I will finally knuckle down and finish the mobile game I've been hacking on for nearly a year. |
| vampku |
California |
Something to do with exploration... |
| Sketchy Ventures |
Colorado Springs |
A fast-paced physics puzzle strategy game thing. |
| Nougat |
Rhode Island |
Designing a complete overhaul mod for Sid Meier's Civilization V, shifting the game from our universe to that of Robert Jordan's Wheel of Time fantasy[...] |
| Imbue Games |
Sydney, Australia |
2d Submarine adventure game |
| Dheeraj Kumar Aggarwal |
Delhi, India |
Just want to learn some basics about game development. Earlier I tried to build a game 'Pacman' with the help of html canvas and js.
I will try to im[...] |
| suzanne darragh |
at home in ponsonby auckland |
game to restore balance within the environment |
| Gregory Pinto |
Davis, CA and/or San Jose, CA |
I really want to code chomp (http://en.wikipedia.org/wiki/Chomp) with a basic (probably table-driven) AI. |
| Dannon Loveland |
Logan, Utah |
It is a set making game with a theme. |
| denshuto |
NorCal |
Further exposition on a longer game I'm still making. Possibly 2 or 3 games, using VX Ace and/or Ren'py because I don't know how to make actual games |
| Sean Duncan |
The Midwest (OH, WI, IN) |
I don't have the time or skills to make a digital game, but have ideas for a board/card game that involves deck-building, Illuminati-style card tile-b[...] |
| ToddWorld |
Texas |
Undecided |
| Shane Fonoimoana |
Burlington, WA |
A simple Steampunk themed RPG. My first game ever done! I'm so stoked. |
| FMScanRadio |
Vancouver, BC |
(No description) |
| Tristan Ansel Angeles |
Philippines |
Returning to my roots. A tabletop game!:) |
| Natanel Apfel |
Auckland |
Im a 3D art student, with a pretty heavy workload. So I shall try to complete this in time! I shall be making a randomised dungeon crawler RPG board g[...] |
| ViolentSleep |
Random places in Ireland |
Something really simple. It is my first XNA game after all. |
| Zotmeister |
Rhode Island |
Too... many... ideas.... must... pick... just... one.... |
| Benjamin Chhoa |
Burnaby, BC |
Card drafting meets resource management in Zaphenath-Paneah. |
| Tessa Liddington |
Pittsburgh, PA |
Decisions, decisions, decisions. There's nothing decided as of yet. (: |
| FMScanRadio - Kiril Kanartcheff |
Vancouver, BC |
First go at Flash game design using the Flixel/Flixel Power Tools engine. Focusing on creating a bullet-hell style SHMUP. |
| Dan Beech @ AlterEgo Games |
Winnipeg, MB |
Smash bros styled fighting game staring ninjas, samurai's, and other ancient warriors in crazy fast paced cartoon combat with character customization.[...] |
| Alex W |
Moi bedroom of Awesome |
All around unreal RPG experience, intended for comedic purposes, and involves use of some termonology considered blasphemous by many folk. Enjoy. |
| Jean-Pierre |
my home in new jersey |
got to figure it out soon. oh boy! |
| Robert Pouliot |
Ohio |
Survival Horror RPG |
| Stephen Chan |
London, UK @ Specialmoves Office & Home |
Complete the Green Atom game, which is a quick, fun and very simple Game built using the Sparrow Framework for iOS. |
| SamKablam |
Brooklyn |
(No description) |
| LachlanH |
Wherever my Laptop is :) |
Some kind of Browser-Based text game. Not sure what about yet. |
| Waluigi |
WAAAAAA |
WALUIGI IS MAKING A GAME! WAAAAAAAAAA |
| Thomas Görlich |
Germany |
I like to create a 2d turn based strategy game for iOS devices. |
| Steve Salmond |
Auckland, New Zealand |
A planetary tower defence game, hopefully with some simple RTS elements. |
| Arun Sundaram |
Chicago |
Umm..... Let me think about that |
| Jason Nall |
Elizabethtown, Kentucky |
A pacman-like canvas game (with download?) that plays with time manipulation and distortion. |
| Izyan |
Malaysia |
A game about a dropout son. |
| Stuart Templeton |
Charlottesville, United States |
My friend Thomas and I will be making a music driven, arcade style game. |
| 阮天青 |
Tokyo, Japan |
Working on a vehicle simulator, involving atmospheric and space flight! |
| Amanda Cosmos |
Boston, MA |
Starter maps for an adventure game using Stencyl. |
| Ben Morris |
Logan, UT |
MMORPG with lots of customization and old-school graphics |
| Raohmaru |
Canary Islands |
Something like... Ummm... Like a game |
| Pedro Martins |
London, UK |
Not sure yet, probably something to do with interactive fiction. |
| Kevin B. |
Philadelphia, PA |
(No description) |
| Chris Sulmone |
Chicago |
A sequel to my first game, GRIP. |
| JustAnotherMark |
Manchester, UK |
HTML5 based stealth game (probably). |
| Growing Star |
Somewhere deep in the heart of the multiverse. |
A game about dreams and the people in them. |
| Ryan |
my house |
a Gladiator game |
| Dan |
Spokane, WA-ish |
A board game for 2-4 players where each player has different pieces |
| Terran Bainard |
Den of Creation |
A parody. |
| Fritzendugan, blearn, Pleberkins |
Pennsylvania, USA |
A first-person dungeon crawler set in an infinitely-randomly-generated labyrinth. |
| Darien Sumagaysay |
Oregon City, OR |
An RPG developed in RM2k3 without plagiarised/RTP graphics or music. |
| Steven Loftis |
Joliet Illinois |
A game about a heavonless angel crusade, or a helless deamon crusade |
| Hayden Young |
Auckland, New Zealand |
description in the first post of that link |
| Smoox Chen |
Taipei |
A small board or card game about... something I haven't decided yet. :-p |
| Lunara |
Alternia |
(No description) |
| Team Sadbrains |
Auckland, NZ |
We're making an OKCupid & Craigslist simulator. |
| jomarcenter |
my house |
developing future helper series game |
| Noelle - Ethereal Heart (RPG) |
California |
Ethereal Heart will be an RPG made with the RPG Maker VX engine. I'm currently shooting for a demo.
A princess is on a quest to restore her homelan[...] |
| Myrahubs |
Seattle area |
A simple HTML pattern/puzzle game, tentatively called Tetrad. The central concept draws inspiration from NAWNCO (by Increpare), but I'm exploring vari[...] |
| Memory Explosion Incorporated |
Saugerties |
The game that will definetely be created is called "Infinite Chain," staring the rogue Magician Deus on his journey to capture the powers of the Eight[...] |
| Cory Gonzales, ViraL Games |
san antonio |
I am currently developing a 2D sidescrolling platformer using nothing but the primitive objects in the unity 3D engine it is called Primitive |
| djmips |
Vancouver Canada |
real NES game. |
| Espon |
Manitoba |
A solo project I did. While I wasn't actually made during the NaGaDeMo month, it was still created in less than 30 days (NaGaDeMo was announced short[...] |